Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
After the rise of the Lavinians the clans on the southern edges of the plains of Arendia had a problem. Most of their fighters used swords or arrows to fight, as had been their tradition for centuries, however these Lavinians all wore metal armour. Wearing metal as armour was not an unknown concept for the arendians, but it was only worn by their close combat fighters, and their best archers, but it never covered their whole body because they simply did not have enough, and it got in the way when fighting because it was so heavy. And so, to adapt to this new threat, these clans started to train their fighters to use maces instead of swords, because although maces didn't pierce the armour, it could crush or crumple it, wounding the wearer.
Advances from: | Swordsman |
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Advances to: | Battlear |
Cost: | 32 |
HP: | 52 |
Movement: | 4 |
XP: | 98 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Warrior |
Abilities: |
mace impact | 16 - 2 melee |
Resistances: | |
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blade | 50% |
pierce | 40% |
impact | 10% |
fire | -10% |
cold | -10% |
arcane | 20% |
Terrain | Movement Cost | Defense |
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Castle | 1 | 50% |
Cave | 2 | 40% |
Coastal Reef | 4 | 10% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 4 | 20% |
Hills | 3 | 40% |
Impassable | 99 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 20% |
Shallow Water | 4 | 10% |
Swamp | 4 | 10% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |